Sci-fi arena shooter · PC
Static Bloom
A fast-paced arena shooter where readability under pressure was everything. I focused on the HUD, damage feedback, and a loadout screen that players can scan in seconds.

Designing for speed
In a shooter, the player has a fraction of a second to read the HUD. Every element had to earn its place on screen.
Process
I started with paper sketches, moved to Figma for layout, and then rebuilt the screens in UMG. Implementing my own designs meant I could iterate on timing and animation directly in engine.
Project overview
Role
UI/UX Designer · UI Programmer
Engine
Unreal Engine 5
Team
4 developers
Duration
10 weeks
Project type
Student project
Contributions
Designed and implemented the combat HUD in UMG
Prototyped hit markers and damage indicators to improve combat feedback
Built a reusable button and widget library to speed up iteration
Optimized UI performance by removing per-frame bindings