Sci-fi arena shooter · PC

Static Bloom

A fast-paced arena shooter where readability under pressure was everything. I focused on the HUD, damage feedback, and a loadout screen that players can scan in seconds.

Designing for speed

In a shooter, the player has a fraction of a second to read the HUD. Every element had to earn its place on screen.

Process

I started with paper sketches, moved to Figma for layout, and then rebuilt the screens in UMG. Implementing my own designs meant I could iterate on timing and animation directly in engine.

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Project overview

Role

UI/UX Designer · UI Programmer

Engine

Unreal Engine 5

Team

4 developers

Duration

10 weeks

Project type

Student project

Contributions

  • Designed and implemented the combat HUD in UMG

  • Prototyped hit markers and damage indicators to improve combat feedback

  • Built a reusable button and widget library to speed up iteration

  • Optimized UI performance by removing per-frame bindings