Narrative exploration · Game jam
Tidewalker
A 48-hour game jam project about a lighthouse keeper. My first time creating all UI art myself, from the dialogue box to the pixel font treatment.

Learning the art side
This jam was a chance to step outside design and programming and make the visual assets myself. It showed me how much the art pipeline shapes what is possible in UI.
Takeaways
Working within a tight pixel grid forced clear hierarchy. I now design with export sizes and nine-slicing in mind from the very first wireframe.
Project overview
Role
UI Designer · UI Artist
Engine
Unity · Aseprite
Team
3 developers
Duration
48 hours
Project type
Student project
Contributions
Drew all UI assets in Aseprite, including the dialogue box and icons
Designed a branching dialogue interface that stays readable on small screens
Implemented the main menu, pause menu, and settings in Unity
Shipped the build to itch.io before the jam deadline